![]() It's also a bit odd to me that the A30's used the built-in mic to let outside noise through, but it was a function you could manually switch off - and there's no such feature on the Maxwell headphones. ![]() For instance, there's no built-in play or pause button so I can't stop or resume music or a video if I'm away from whatever device I'm connected with. Though I am a bit disappointed that a couple of the audio control features that stood out to me on the A30s aren't present here. ![]() Though without one I do still have to manually choose the Maxwell headset from a menu when connecting to my Switch. As a bonus, unlike the A30s I didn't have to use a specific app to switch between multiple devices. As with most similar devices, it only took a few seconds to press the Pairing button and find the headphones in each of their respective menus. Outside of dongles, connecting to devices that do support Bluetooth audio was a breeze. I would've preferred not needing the dongle at all, but that's Sony's doing and not the fault of Audeze or the Maxwell headphones. After daisy-chaining it together with the USB-A adapter I just had to plug it into a free USB port on the console, then dive into the System menu and push the Pairing button on the headset to find and connect to it. The wireless dongle was particularly necessary for me since part of this test involved using this headset with a PlayStation 4, a console that doesn't support Bluetooth audio, but it was really simple to connect and test out.
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